Sigil: The Marked Man
2002
- available in soft cover
Writers Mark Waid, Barbara Kesel. Scot Eaton, Kevin Sharpe, George Perez.
Inkers various.
Colours: Wil Quintana, Laura DePuy. Letters: Dave
Lanphear, Troy Peteri.
Reprinting: Sigil #8-14, CrossGen Chronicles #4 (with covers)
208 pages
Published by CrossGen Comics
Cover price: $19.95 USA
Here at P&D we try to keep our reviews (relatively) contemporary -- but sometimes deadlines creep up on you and you can't always grab a new release. But this two-year-old release is still probably readily available at comic shops and on-line bookstores.
Sigil is a science fiction series set amidst a conflict between earth --
and related planets -- and a race of lizards, who not only are attacking
humans, but who can literally evolve by eating higher lifeforms (meaning
humans). The story concerns Samandahl Rey, a decommissioned earth soldier who
finds himself inexplicably imbued with super powers thanks to a sigil branded
into his chest, which makes him regarded as a bit of a random element by
humans and saurians alike.
This second TPB collection follows on the heels of the first and has Rey
and his misfit crew of three (including a hologram/ghost of his dead best
friend) arriving on the home planet of the woman Zanniati -- whom they just
rescued from her evil husband, the sultan of a neutral world.
CrossGen is a relatively new comics company that has clearly staked out
alternative territory to the superhero-heavy DC and Marvel. Most of CrossGen's
line involves fantasy or SF themes, and it's all attractively produced. A
couple of other CrossGen TPBs I've read left me with the feeling that, though
I moderately enjoyed them, the plotting seemed a bit thin. And The Marked Man
is no exception. I hesitate to describe the plot in a synopsis, because I'm
afraid I'd give too much away.
The book opens with a flashback story from CrossGen Chronicles (a
comic I'm guessing is used to tell out-of-continuity tales about CrossGen's on-going titles). It chronicles an early adventure of Rey and best buddy, Roiya
Sintor (before she became a hologram), back when they were still in the
army. It's basically aimed at the military SF/"Starship Troopers" crowd, as it
covers the usual cliches (opening with a bar fight, then seguing into a
tactical mission on the saurian world that turns into a running firefight).
Despite my ambivalence toward that genre, it was briskly paced and O.K.
(though Sam's personality doesn't gel with his personality in the body of the
book).
Despite that beginning, the regular series seems not as much about "grunts-in-space", which should be good...but it's not really swashbuckling adventure
either. The first few issues more concern the characters just standing around,
chatting. When the action does kick in, it tends more to just be the big fight
scenes that are too common these days (though a climactic scene where Sam must
rescue a ship from destruction is moderately suspenseful). Yet despite the
emphasis on talky bits, the story doesn't quite move up to being the complex
saga of machinations and subterfuge it thinks it is. Zannitai has proof that
the sultan is planning an alliance with the saurians, proof the sultan will do
anything to get back. But, as mentioned earlier, though that's a plot...it's
not quite a complex plot.
Much time is taken up with other stuff, such as character scenes,
portraying the budding romances between Sam and Zanniati, and between the
holographic Roiya and the enigmatic JeMerik Meer. Meer also possesses
superpower and clearly knows more about Sam's power than Sam does and has set
himself up as a kind of guardian angel. But all the stuff relating to the
Sigil is meant to raise more questions than are answered here, as clearly Sam
and his crew are caught up in the machinations of higher beings (and the
comic, in ways that aren't addressed here, is presumably meant to have some
connection to another CrossGen title, Mystic, a fantasy series
about a woman with a similar sigil mark).
By focusing on the romantic aspect, one can admire the writers' intentions,
attempting to create more than just a hit-'em'-til-they-drop action saga. But
though it's not ineffective, neither is it quite gripping stuff either. The
relationships are less developed than they are simply stated. And the characters are, frankly, a little bland and unmemorable.
I also have a minor qualm with Sam's powers -- namely, they seem a touch
too...powerful. He's so turbo-charged, there isn't a lot of suspense in the action
scenes. And while addressing side points, the lack of ethnic diversity in
Sigil seems a bit odd, particularly as sci-fi often promotes itself as
racially progressive. It's not just that there are no non-white principals -- it's
that, other than in the George Perez-drawn issue, there aren't even non-white
people in the backgrounds!
The art engenders as much ambivalence as the writing. The flashback story
is drawn by veteran George Perez in his usual meticulous, extremely detailed style
and is pretty effective. But Perez can be almost too detailed, filling
his panels with so many lines and objects the key element can be lost in the
clutter.
The other artists are even more problematic. Both Kevin Sharpe and
Scot Eaton are good artists with similar styles (Eaton is slightly more
realistic, at least when drawing men's faces, though both tend to draw their
women with a slightly gamine/Japanese manga flavour). But as with Perez,
their art can be overwhelming with the detail, to the point where the images
are just too busy. This is particularly significant in a series where, as
noted, time is made for the human interaction of characters just talking. Even those scenes seem cluttered, losing the intimacy.
This problem of clutter is compounded by the fact that everything has the
same plastic-y sheen: people, backgrounds, ships. And one planet looks much the
same as another, one ship the same as another ship. Nor does the colouring help, which can often tend toward shades of single colours for the
background -- and darker colours, to boot. Or, conversely, bright colours that
can actually be hard on the eyes. It means you have already busy panels, where
it's all made even harder to focus on what you're seeing.
I know more and more readers who are starting to complain that when it
comes to comic book art and detail...more isn't necessarily always better.
There's a feeling that a lot of modern artists are better artists than they
are storytellers.
Ultimately, I can't be too hard on Sigil: The Marked Man. Despite my
criticisms, it was briskly-paced and there's nothing horribly wrong with it in
writing or art. But it never really interested me. As an action-adventure, as
a political thriller, or as a character story, it all was a bit bland.
Reviewed by D.K. Latta
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