The Sandman: The Doll's House 1990 (SC TPB) 232 pages
Written by Neil Gaiman. Pencils by Mike Dringenberg, and
Chris Bachalo, Michael Zulli. Inks by Malcolm Jones III, with Steve Parkhouse.
Colours: Robbie Busch. Letters: Todd Klein, John Costanza. Editor:
Karen Berger.
Reprinting:
The
Sandman (1980s series) #9-16
Rating: * * * * (out of 5)
Number of readings: 1
Recommended for Mature Readers
Additional notes: intro by Clive Barker and Neil Gaiman; covers
Published by Vertigo/DC Comics
I thought I read somewhere that an earlier edition of this TPB included issue #8 -- perhaps the Doll's House was originally collected before DC decided to collect the entire series starting from issue #1. But I'm not sure about that.
This is the second volume collecting Neil Gaiman's critically
acclaimed series. The Sandman -- Morpheus -- is literally the lord of dreams,
and one of a pantheon of immortals Gaiman envisions that are neither humans
nor gods, but knows as the "endless" -- comprising (among others) Death,
Desire and, of course, Dream. The series is unusual in that Gaiman approaches
it with a kind of anything goes formula -- ranging from whimsical fantasy,
to grisly horror; sometimes Morpheus is little more than a supporting character
-- other times, he takes centre stage.
Although this contains a couple of stand alone stories,
the body of The Doll's House is one sprawling saga -- albeit, one
comprised of various loosely connected threads that form their own stories.
Rose Walker is a young woman who, after meeting the grandmother she never
knew, is sent off to find her (Rose's) brother who she hasn't seen in years
(the kids having been divided during a bitter custody dispute). She takes
a room in a Florida boarding house, peopled by eccentric inhabitants, while
she tries to find her brother...unaware that he is kept locked in a basement
by abusive, distant relatives. That's in our world. On the supernatural
level, Morpheus sets out to find some denizens of the Dreaming who escaped
to reality during his decades long incarceration (depicted in the first
volume, Preludes and Nocturnes, and conveniently recapped
in the introduction). As well, a "vortex" is building which, we are told,
threatens the Dreaming itself. The stories involving the various escaped
Dream creatures intertwine with that of Rose and her search for her brother
-- the most fearsome of the escapees beingg The Corinthian, a nightmare
being who has manifested himself as a grisly serial killer.
Along the way, more is gleaned of Morpheus' higher reality,
as we meet one or two of his siblings and fellow demi-gods.
Reading the original Sandman TPB, Preludes
and Nocturnes, after years of hearing the series' praise, I had mixed
reactions to it. I thought it was O.K., but it didn't quite live up to
the hype. This second volume is somewhat stronger. Perhaps that is because
it's a longer story, allowing it to seem more like a "novel", introducing
ideas at the beginning that then, are delivered on by the end. It also
benefits from that narrative quirk that, though not unique to comics, is
nonetheless more common to them than to other mediums: the idea of shaping
a big story out of littler ones. As one story thread ends, it leads us
into the next one that is, nonetheless, built on what's gone before. It
also allows one to forgive when stories, stretched over a few issues, resolve
rather simply (because Morpheus is pretty well all-powerful). You can forgive
it because each story seems like only part of a greater whole.
Gaiman has a good sense of telling a scene, crafting interesting,
largely plausible dialogue and quirky situations. He has to juggle the
"reality" of the human characters (even as they find themselves in decidedly
unusual situations) with the strange, esoteric existence of Morpheus and
his brethren -- a separate, surreal reality that, nonetheless, must adhere
to its own fictional coherence.
The art, largely by Mike Dringenberg, is effective at
capturing both, with a loose, scratchy, but still believable style. The
guest artists on a couple of issues are also mostly effective.
The Sandman doesn't really settle on one tone or mood
or genre from issue to issue, but it is often a horror series. I say that
because in my review of Preludes and Nocturnes I criticize Gaiman's
violence, and suggest that it's curious how series like The Sandman, we
are told, are more mature, more sophisticated, than crass super hero comics...and
yet they seem to revel in their violence even more. But recognizing that
this is meant to be horror (at least at times) perhaps mutes my argument.
Gaiman isn't trying to present a "realistic" series, dealing seriously
with violence and its repercussions...it's as much fantasy and fiction
as any men-in-tights adventure. A mid-story sequence -- and a double-sized
issue -- that takes place at a convention of serial killers is not, really,
meant to be taken at face value (I don't suppose Gaiman really thinks there
are such things, nor that there actually are enough serial killers in America
to attend one). But what it is meant to be is, at once, creepy and also
darkly satirical as Rose and a friend innocently take rooms for the night
while the convention is going on, having no idea what a "Cereal Convention"
entails.
Although the series overall is something that generally
makes the list of "if you don't like comics, you might still like this",
Gaiman still ties it in with DC Comics continuity. Not in a way that, perhaps,
renders the thing incoherent for a general reader, but in a way that might
make things a bit confusing here and there. In the 1970s, Joe Simon and
Jack Kirby created a costumed super hero, The Sandman, who lived in the
world of dreams. Here, Gaiman tries to work that earlier version into one
of his story lines, but it can leave you a bit bewildered about the details
(particularly when this isn't that Sandman, but a successor, Hector
Hall...and I had to go on-line to figure out who he was). Indeed,
the little boy in this story, Jed, was apparently a character from that
1970s comic (and joins the list of modern era stories that give gritty,
unpleasant spins to old, kinder, gentler stories).
Gaiman (and artist Gringenberg) also work in some pop
references, like depicting Jed's dreams in a manner that is a homage to
the classic early 20th Century comic strip, Little Nemo in Slumberland,
by Winsor McKay.
The stand alone stories are effective. The opening one,
as an African tribesman relates a fable (about Morpheus), shows just how
diverse are the stories Gaiman intends to tell in this series. As does
the other tale, for that matter. It's inserted in the middle of The Doll's
House saga (perhaps Gringenberg was having trouble meeting the deadlines,
so Gaiman and guest artist Mike Zulli threw this in to give him a break).
It tells a tale of how Death decides to grant a man his wish of immortality,
and Morpheus, curious, meets with him every hundred years to see how he's
getting along. Neither are horror, which relates to my point about the
variety of material Gaiman engages in.
I'm still not an uncritical convert to The Sandman, but
I did enjoy this and consider it a solid read, and am even more inclined
to read further volumes (granted, I got it from the library, so it cost
me nothing). Well written at times, and twisty in its narrative threads,
the very length of the saga, following the various intertwining story threads,
keeps one turning pages. And Morpheus himself is a problematic hero, at
times portrayed as moral, and noble, at other times, more mercurial and
pragmatic, so that you can't always like the guy.
Still, this more clearly establishes why the series is
so well regarded.
Cover price: $32.95 CDN./ $19.95 USA.
Sandman:
Preludes and Nocturnes 1992 (SC
TPB), 200 pgs.
Written by Neil Gaiman. Illustrated by Sam Kieth/Mike
Dringenberg, Mike Drinenberg/Malcolm Jones III.
Reprints: Sandman #1-8 (1988) (with covers)
Rating: * * * (out of 5)
Number of readings: 1
Published by DC Comics / Vertigo
Suggested for Mature Readers
For years I'd been hearing great things about Neil Gaiman's
series about the Lord of Dreams (no less than the third or fourth comic
book character to use the moniker Sandman). Critics waxed rhapsodically
about this mix of horror, drama, and fantasy; industry pros spoke as if
an epiphany could be induced simply by leafing through the pages; and there
was the list of non-comics folks who were fans (writer Norman Mailer, singer
Tori Amos). Finally I decided to try it for myself, and to start at the
beginning with Sandman: Preludes and Nocturnes, collecting the first eight
issues.
I liked it, really. It's just...
Based on these first issues, Neil Gaiman's forte doesn't
really seem to be...plot. Many of the stories in Sandman: Preludes and
Nocturnes seem almost more like vignettes, little mood pieces, rather than
anything where one scene builds upon another, complications are introduced,
twists arise, etc. Characterization is also a bit...wanting. After two
hundred odd pages, I have little memory of many of the figures who passed
through the various stories -- even the Sandman himself, Morpheus, remains
remarkably opaque and distant.
The collection's high point is the 40 page opener, "Sleep
of the Just". Morpheus is imprisoned by some British sorcerers during World
War I, who hope to force him to part with various otherworldly secrets.
But Morpheus is immortal and so just waits them out. The story is moody
and off-beat, lyrically written in spots. As the decades wear on, the sorcerers
grow old hoping in vain that Morpheus will capitulate, and the world suffers
under the weight of the Dream Lord's absence; Neil Gaiman works in 20th
Century history, encephalitis lethargica, irony, pathos, and delivers an
all around captivating premier.
That issue ends with the Sandman setting off to reclaim
items lost during his captivity, the various quests forming the narrative
thread through the remaining issues of this collection.
Unfortunately, the rest don't live up to the beginning.
"Imperfect Hosts" (#2) throws in Cain & Abel (the "hosts" of DC Comics
horror mag, House of Mystery -- acting oddly out of character --
though that may just be my lack of familiarity with them) and is weird,
but intriguingly so, and oddly poignant. I didn't quite understand it,
but, hey, I like things that make me feel stupid (Philip K. Dick, Salman
Rushdie). But after that, things get increasingly straight forward and
simple. Many of the issues have aspects of "road trip" stories...only where
nothing much happens along the way. The Sandman's quests turn out to be
remarkably easy. As the collection progresses, it becomes worse, largely
as you realize Neil Gaiman isn't going to throw you any curves. So I still
very much like "...Dream a Little Dream of Me" (#3), even though it demonstrates
many of the flaws I've alluded to. But, I'll admit, as the issues went
by, my ambivalence increased.
Neil Gaiman has a nice ear for dialogue when writing British
characters (Gaiman is British and, unlike many other Brits -- and Canadians
-- working in U.S. comics, he isn't ashameed of his origins), though sometimes
his American dialogue is a bit blah. There are some nice scenes throughout,
but also some, frankly, mundane ones. Like Gaiman's plotting, the art work,
initially appealing in its crudeness (with hints of Berni Wrightson in
Sam Kieth's issues) also begins to wear thin after a few stories.
Another weakness, at least to me, was Gaiman's decision
to use some pre-existing DC characters. Some, like Cain & Abel or John
Constantine, in major parts, others in cameos. I had figured a "mature
readers", cutting edge comic would be more self-contained. It doesn't ruin
the issues, but it does hurt them in spots, as I tried fitting Gaiman's
interpretations in with my preconceptions, or as I struggled to understand
a character I was wholly unfamiliar with, but who the reader was obviously
supposed to recognize. Even the series' chief villain, Dr. Destiny, was
apparently an old Justice League of America foe -- though, in keeping with
modern "sophisticated" comics, Gaiman has reinvented this formerly non-lethal
villain as a homicidal psychopath.
Strange, isn't it? How, even as the violent crime rate
steadily declines (at least those are the statistics here in Canada), writers
who claim to be "mature" and realistic, actually increase the levels
of violence and brutality in their stories. Usually without any increase
in recognizing the true consequences of such violence.
Both Neil Gaiman and Karen Berger, who write an afterword
and an intro, basically suggest these aren't the best stories, that Gaiman
was still feeling his way. So, combined with that admission, and some of
the admittedly good things about Sandman: Preludes and Nocturnes, I might
very well pick up another Sandman collection one of these days.
Just not right away.
(I eventually did, and it's reviewed above)
Soft cover price: $27.95 CDN./$19.95 USA
Scandalous
Scarlet in Gaslight
Colours: Robbie Busch (and Daniel Vozzo). Letters: Todd
Klein. Editor: Karen Berger.
Rating: * * * * (out of 5)
Number of readings: 1
For my review at www.ugo.com, go here.
see my review here